Level Design

Level design, environment design or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using a level editor, a game development software designed for building levels; however some games feature built-in level editing tools. Level design is both an artistic and technical process.

Read more about Level Design:  History, Process, Level Designer, Design Goals, Hidden Features, Tools

Famous quotes containing the words level and/or design:

    On a level plain, simple mounds look like hills; and the insipid flatness of our present bourgeoisie is to be measured by the altitude of its “great intellects.”
    Karl Marx (1818–1883)

    If I commit suicide, it will not be to destroy myself but to put myself back together again. Suicide will be for me only one means of violently reconquering myself, of brutally invading my being, of anticipating the unpredictable approaches of God. By suicide, I reintroduce my design in nature, I shall for the first time give things the shape of my will.
    Antonin Artaud (1896–1948)