Level Design

Level design, environment design or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using a level editor, a game development software designed for building levels; however some games feature built-in level editing tools. Level design is both an artistic and technical process.

Read more about Level Design:  History, Process, Level Designer, Design Goals, Hidden Features, Tools

Famous quotes containing the words level and/or design:

    “Your mock saint who stands in a niche is not a woman if she have not suffered, still less a woman if she have not sinned. Fall at the feet of your idol as you wish, but drag her down to your level after that—the only level she should ever reach, that of your heart.”
    —Emmuska, Baroness Orczy (1865–1947)

    “For I choose that my remembrances of him should be pleasing, affecting, religious. I will love him as a glorified friend, after the free way of friendship, and not pay him a stiff sign of respect, as men do to those whom they fear. A passage read from his discourses, a moving provocation to works like his, any act or meeting which tends to awaken a pure thought, a flow of love, an original design of virtue, I call a worthy, a true commemoration.”
    —Ralph Waldo Emerson (1803–1882)