Level design, environment design or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using a level editor, a game development software designed for building levels; however some games feature built-in level editing tools. Level design is both an artistic and technical process.
Read more about Level Design: History, Process, Level Designer, Design Goals, Hidden Features, Tools
Famous quotes containing the words level and/or design:
“Nihilism as a symptom that the losers have no more consolation: that they destroy in order to be destroyed, that without morality they no longer have any reason to resign themselvesMthat they put themselves on the level of the opposite principle and for their part also want power in that they compel the mighty to be their hangmen. This is the European form of Buddhism, renunciation, once all existence has lost its meaning.”
—Friedrich Nietzsche (18441900)
“If I commit suicide, it will not be to destroy myself but to put myself back together again. Suicide will be for me only one means of violently reconquering myself, of brutally invading my being, of anticipating the unpredictable approaches of God. By suicide, I reintroduce my design in nature, I shall for the first time give things the shape of my will.”
—Antonin Artaud (18961948)