Level Design - Hidden Features

Hidden Features

Level designers sometimes create hidden rooms and areas that usually require more tries to reach or to notice. These usually give some additional rewards, such as ammo or powerups. Casual players usually do not discover these, but these areas are interesting enough to be discovered and documented by dedicated gamers. Sometimes, they serve as easter eggs, containing messages such as the level designers' names or pictures, or political or humorous messages. One of the first games with a 3D engine to feature hidden features was Wolfenstein 3D, where certain walls could be "pushed" to reveal hidden passages. For example, Quake has many secret areas that reward the player with ammo, weapons, quad damage powerups, and in one hard-to-reach secret area, Dopefish makes an appearance. In fact, the hardest difficulty level, titled "Nightmare", is only reachable through a secret portal in the fourth dimension's entrance hall.

Sometimes, a whole level may be designed as a secret level.

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Famous quotes containing the words hidden and/or features:

    Everything I do is done within sight of the Führer, so that my faults or mistakes are never hidden from him. I do my very utmost to live and act in such a manner that the Führer should remain satisfied with me; I am hard-working; but whether I shall always be able to cope with the tasks entrusted to me in the future as well, is an open question.
    Martin Bormann (1900–1945)

    Art is the child of Nature; yes,
    Her darling child, in whom we trace
    The features of the mother’s face,
    Her aspect and her attitude.
    Henry Wadsworth Longfellow (1807–1882)