Level Design - Hidden Features

Hidden Features

Level designers sometimes create hidden rooms and areas that usually require more tries to reach or to notice. These usually give some additional rewards, such as ammo or powerups. Casual players usually do not discover these, but these areas are interesting enough to be discovered and documented by dedicated gamers. Sometimes, they serve as easter eggs, containing messages such as the level designers' names or pictures, or political or humorous messages. One of the first games with a 3D engine to feature hidden features was Wolfenstein 3D, where certain walls could be "pushed" to reveal hidden passages. For example, Quake has many secret areas that reward the player with ammo, weapons, quad damage powerups, and in one hard-to-reach secret area, Dopefish makes an appearance. In fact, the hardest difficulty level, titled "Nightmare", is only reachable through a secret portal in the fourth dimension's entrance hall.

Sometimes, a whole level may be designed as a secret level.

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Famous quotes containing the words hidden and/or features:

    Were I a king, I could command content;
    Were I obscure, hidden should be my cares;
    Edward De Vere, 17th Earl of Oxford (1550–1604)

    Art is the child of Nature; yes,
    Her darling child, in whom we trace
    The features of the mother’s face,
    Her aspect and her attitude.
    Henry Wadsworth Longfellow (1807–1882)