Level Design - Hidden Features

Hidden Features

Level designers sometimes create hidden rooms and areas that usually require more tries to reach or to notice. These usually give some additional rewards, such as ammo or powerups. Casual players usually do not discover these, but these areas are interesting enough to be discovered and documented by dedicated gamers. Sometimes, they serve as easter eggs, containing messages such as the level designers' names or pictures, or political or humorous messages. One of the first games with a 3D engine to feature hidden features was Wolfenstein 3D, where certain walls could be "pushed" to reveal hidden passages. For example, Quake has many secret areas that reward the player with ammo, weapons, quad damage powerups, and in one hard-to-reach secret area, Dopefish makes an appearance. In fact, the hardest difficulty level, titled "Nightmare", is only reachable through a secret portal in the fourth dimension's entrance hall.

Sometimes, a whole level may be designed as a secret level.

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Famous quotes containing the words hidden and/or features:

    There comes a time in every rightly constructed boy’s life when he has a raging desire to go somewhere and dig for hidden treasure.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)

    “It looks as if
    Some pallid thing had squashed its features flat
    And its eyes shut with overeagerness
    To see what people found so interesting
    In one another, and had gone to sleep
    Of its own stupid lack of understanding,
    Or broken its white neck of mushroom stuff
    Short off, and died against the windowpane.”
    Robert Frost (1874–1963)