Level Design - Design Goals

Design Goals

Level design is necessary for two primary purposes - providing players with a goal and providing players with enjoyable play experience. Good level design strives to produce quality gameplay, provide an immersive experience, and sometimes, especially in story-based games, to advance the storyline. Skilled use of textures and audio is necessary to produce immersive player experience.

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Famous quotes containing the words design and/or goals:

    Joe ... you remember I said you wouldn’t be cheated?... Nobody is really. Eventually all things work out. There’s a design in everything.
    Sidney Buchman (1902–1975)

    Artists have a double relationship towards nature: they are her master and her slave at the same time. They are her slave in so far as they must work with means of this world so as to be understood; her master in so far as they subject these means to their higher goals and make them subservient to them.
    Johann Wolfgang Von Goethe (1749–1832)