Design Goals
Level design is necessary for two primary purposes - providing players with a goal and providing players with enjoyable play experience. Good level design strives to produce quality gameplay, provide an immersive experience, and sometimes, especially in story-based games, to advance the storyline. Skilled use of textures and audio is necessary to produce immersive player experience.
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Famous quotes containing the words design and/or goals:
“The reason American cars dont sell anymore is that they have forgotten how to design the American Dream. What does it matter if you buy a car today or six months from now, because cars are not beautiful. Thats why the American auto industry is in trouble: no design, no desire.”
—Karl Lagerfeld (b. 1938)
“Despicable means used to achieve laudable goals renders the goals themselves despicable.”
—Anton Pavlovich Chekhov (18601904)