Design Goals
Level design is necessary for two primary purposes - providing players with a goal and providing players with enjoyable play experience. Good level design strives to produce quality gameplay, provide an immersive experience, and sometimes, especially in story-based games, to advance the storyline. Skilled use of textures and audio is necessary to produce immersive player experience.
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Famous quotes containing the words design and/or goals:
“A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible. There are no prima donnas in engineering.”
—Freeman Dyson (b. 1923)
“Let us beware of saying there are laws in nature. There are only necessities: there is no one to command, no one to obey, no one to transgress. When you realize there are no goals or objectives, then you realize, too, that there is no chance: for only in a world of objectives does the word chance have any meaning.”
—Friedrich Nietzsche (18441900)