Design Goals
Level design is necessary for two primary purposes - providing players with a goal and providing players with enjoyable play experience. Good level design strives to produce quality gameplay, provide an immersive experience, and sometimes, especially in story-based games, to advance the storyline. Skilled use of textures and audio is necessary to produce immersive player experience.
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Famous quotes containing the words design and/or goals:
“I begin with a design for a hearse.
For Christs sake not black
nor white eitherand not polished!
Let it be weatheredlike a farm wagon”
—William Carlos Williams (18831963)
“I think that any woman who sets goals for herself and takes her own life seriously and moves to achieve the goals that she wants as a person in her own right is a feminist.”
—Frances Kuehn (b. 1943)