X-COM: Alliance is a canceled video game in the science fiction series X-COM. The game was developed by three different teams of MicroProse developers (first as a subsidiary of Spectrum Holobyte, then Hasbro Interactive, and finally Infogrames Entertainment) between 1995 and 2002. Unlike other games in the X-COM series, most of which were strategy games, Alliance was a first person shooter. It was described as having "strategy, adventure, and RPG elements too."
Its initial working title was X-COM 4 (later X-COM 5); the project was code-named Fox Force Five to stop media leaks. After being officially announced in 1998 for a planned release in the first half of 1999, this highly anticipated game was repeatedly delayed and put on hold, before eventually becoming vaporware since 2002.
Read more about X-COM: Alliance: Plot, Gameplay, Development, Reception, Beta Leak
Famous quotes containing the word alliance:
“An alliance is like a chain. It is not made stronger by adding weak links to it. A great power like the United States gains no advantage and it loses prestige by offering, indeed peddling, its alliances to all and sundry. An alliance should be hard diplomatic currency, valuable and hard to get, and not inflationary paper from the mimeograph machine in the State Department.”
—Walter Lippmann (18891974)