Gameplay
The game had the player assume the role of commander of the lost Patton mission, and the gameplay would emphasize team management and tactics. Through the first-person perspective, the player would assemble and lead squads through missions with various objectives. Squads of up to four members would be selected from a pool of scientists and engineers. Each team member would have different skills as well as their own unique abilities, voices, personalities, and attitudes, resulting in human-like behavior, with each character acting differently from the others even if put in similar situations. The troopers' speech, movement, and combat effectiveness would respond according to their emotional state, influenced by their individual personal traits and conditions such as their surroundings and levels of morale and fatigue. Multiplayer co-operative, deathmatch, and capture the flag modes were also being planned.
Read more about this topic: X-COM: Alliance