Setting
Zork is set in "the ruins of an ancient empire lying far underground". The player is a nameless adventurer "who is venturing into this dangerous land in search of wealth and adventure". The goal is to return from the "Great Underground Empire" alive with the treasures, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.
FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.
Read more about this topic: Zork Universe
Famous quotes containing the word setting:
“A happy marriage perhaps represents the ideal of human relationshipa setting in which each partner, while acknowledging the need of the other, feels free to be what he or she by nature is: a relationship in which instinct as well as intellect can find expression; in which giving and taking are equal; in which each accepts the other, and I confronts Thou.”
—Anthony Storr (b. 1920)
“Only in the problem play is there any real drama, because drama is no mere setting up of the camera to nature: it is the presentation in parable of the conflict between Mans will and his environment: in a word, of problem.”
—George Bernard Shaw (18561950)
“The setting sun is reflected from the windows of the alms-house as brightly as from the rich mans abode; the snow melts before its door as early in the spring. I do not see but a quiet mind may live as contentedly there, and have as cheering thoughts, as in a palace.”
—Henry David Thoreau (18171862)