Setting
Zork is set in "the ruins of an ancient empire lying far underground". The player is a nameless adventurer "who is venturing into this dangerous land in search of wealth and adventure". The goal is to return from the "Great Underground Empire" alive with the treasures, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.
FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.
Read more about this topic: Zork Universe
Famous quotes containing the word setting:
“In my dealing with my child, my Latin and Greek, my accomplishments and my money stead me nothing; but as much soul as I have avails. If I am wilful, he sets his will against mine, one for one, and leaves me, if I please, the degradation of beating him by my superiority of strength. But if I renounce my will, and act for the soul, setting that up as umpire between us two, out of his young eyes looks the same soul; he reveres and loves with me.”
—Ralph Waldo Emerson (18031882)
“We believe that Carlyle has, after all, more readers, and is better known to-day for this very originality of style, and that posterity will have reason to thank him for emancipating the language, in some measure, from the fetters which a merely conservative, aimless, and pedantic literary class had imposed upon it, and setting an example of greater freedom and naturalness.”
—Henry David Thoreau (18171862)
“A fit abode for a poet. Stage setting at least correct.”
—Ezra Pound (18851972)