Setting
Zork is set in "the ruins of an ancient empire lying far underground". The player is a nameless adventurer "who is venturing into this dangerous land in search of wealth and adventure". The goal is to return from the "Great Underground Empire" alive with the treasures, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.
FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.
Read more about this topic: Zork Universe
Famous quotes containing the word setting:
“When I consider the clouds stretched in stupendous masses across the sky, frowning with darkness or glowing with downy light, or gilded with the rays of the setting sun, like the battlements of a city in the heavens, their grandeur appears thrown away on the meanness of my employment; the drapery is altogether too rich for such poor acting. I am hardly worthy to be a suburban dweller outside those walls.”
—Henry David Thoreau (18171862)
“One of my playmates, who was apprenticed to a printer, and was somewhat of a wag, asked his master one afternoon if he might go a-fishing, and his master consented. He was gone three months. When he came back, he said that he had been to the Grand Banks, and went to setting type again as if only an afternoon had intervened.”
—Henry David Thoreau (18171862)
“The world is ... the natural setting of, and field for, all my thoughts and all my explicit perceptions. Truth does not inhabit only the inner man, or more accurately, there is no inner man, man is in the world, and only in the world does he know himself.”
—Maurice Merleau-Ponty (19071961)