Zork Universe - Setting

Setting

Zork is set in "the ruins of an ancient empire lying far underground". The player is a nameless adventurer "who is venturing into this dangerous land in search of wealth and adventure". The goal is to return from the "Great Underground Empire" alive with the treasures, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.

FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.

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Famous quotes containing the word setting:

    should some limb of the devil
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    That shades the road, or setting up a cottage
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    Love is at the root of all healthy discipline. The desire to be loved is a powerful motivation for children to behave in ways that give their parents pleasure rather than displeasure. it may even be our own long-ago fear of losing our parents’ love that now sometimes makes us uneasy about setting and maintaining limits. We’re afraid we’ll lose the love of our children when we don’t let them have their way.
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    Teaching Black Studies, I find that students are quick to label a black person who has grown up in a predominantly white setting and attended similar schools as “not black enough.” ...Our concept of black experience has been too narrow and constricting.
    bell hooks (b. c. 1955)