Setting
Zork is set in "the ruins of an ancient empire lying far underground". The player is a nameless adventurer "who is venturing into this dangerous land in search of wealth and adventure". The goal is to return from the "Great Underground Empire" alive with the treasures, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.
FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.
Read more about this topic: Zork Universe
Famous quotes containing the word setting:
“Linnæus, setting out for Lapland, surveys his comb and spare shirt, leathern breeches and gauze cap to keep off gnats, with as much complacency as Bonaparte a park of artillery for the Russian campaign. The quiet bravery of the man is admirable.”
—Henry David Thoreau (18171862)
“When I consider the clouds stretched in stupendous masses across the sky, frowning with darkness or glowing with downy light, or gilded with the rays of the setting sun, like the battlements of a city in the heavens, their grandeur appears thrown away on the meanness of my employment; the drapery is altogether too rich for such poor acting. I am hardly worthy to be a suburban dweller outside those walls.”
—Henry David Thoreau (18171862)
“The trees stand in the setting sun,
I in their freckled shade
Regard the cavalcade of sin,
Remorse for foolish action done,
That pass like ghosts regardless, in
A human image made....”
—Philip Larkin (19221986)