Recurring Themes
The usage of firearms factors heavily into the Wild Arms mythos, where the operation of such devices leads to conflict in each game. Called "ARMs", these weapons are often associated with ancient technology and represent a more violent and warlike age; thus, a social stigma is often given to anyone possessing or using them. Though the exact nature varies from one game to the next, they are seen as highly destructive devices with an array of functions in battle. The practical usage of ARMs, either to protect or destroy life, is left to the user's discretion, and serves as a plot point within each game to establish a character's true motives.
Environmentalism is also a key factor in many Wild Arms games, which often center around the restoration of the environment that has long since been tainted, either by warfare or natural phenomena. The governing forces of the planet are personified as "Guardians", spirit-like anthropomorphic creatures who act as the gods of natural aspects such as water, fire, and wind, along with human traits such as love, hope, and courage. The primary heroes of each game often ally themselves with these Guardians to defeat technology-reliant or ecologically unconscious villains who would either subjugate or destroy the world to suit their respective goals.
Read more about this topic: Wild Arms (series)
Famous quotes related to recurring themes:
“America is the worlds living myth. Theres no sense of wrong when you kill an American or blame America for some local disaster. This is our function, to be character types, to embody recurring themes that people can use to comfort themselves, justify themselves and so on. Were here to accommodate. Whatever people need, we provide. A myth is a useful thing.”
—Don Delillo (b. 1926)