History
The earliest computing machines had fixed programs. Some very simple computers still use this design, either for simplicity or training purposes. For example, a desk calculator (in principle) is a fixed program computer. It can do basic mathematics, but it cannot be used as a word processor or a gaming console. Changing the program of a fixed-program machine requires re-wiring, re-structuring, or re-designing the machine. The earliest computers were not so much "programmed" as they were "designed". "Reprogramming", when it was possible at all, was a laborious process, starting with flowcharts and paper notes, followed by detailed engineering designs, and then the often-arduous process of physically re-wiring and re-building the machine. It could take three weeks to set up a program on ENIAC and get it working.
With the proposal of the stored-program computer this changed. A stored-program computer includes by design an instruction set and can store in memory a set of instructions (a program) that details the computation.
A stored-program design also allows for self-modifying code. One early motivation for such a facility was the need for a program to increment or otherwise modify the address portion of instructions, which had to be done manually in early designs. This became less important when index registers and indirect addressing became usual features of machine architecture. Another use was to embed frequently used data in the instruction stream using immediate addressing. Self-modifying code has largely fallen out of favor, since it is usually hard to understand and debug, as well as being inefficient under modern processor pipelining and caching schemes.
On a large scale, the ability to treat instructions as data is what makes assemblers, compilers and other automated programming tools possible. One can "write programs which write programs". On a smaller scale, repetitive I/O-intensive operations such as the BITBLT image manipulation primitive or pixel & vertex shaders in modern 3D graphics, were considered inefficient to run without custom hardware. These operations could be accelerated on general purpose processors with "on the fly compilation" ("just-in-time compilation") technology, e.g., code-generating programs—one form of self-modifying code that has remained popular.
There are drawbacks to the Von Neumann design. Aside from the Von Neumann bottleneck described below, program modifications can be quite harmful, either by accident or design. In some simple stored-program computer designs, a malfunctioning program can damage itself, other programs, or the operating system, possibly leading to a computer crash. Memory protection and other forms of access control can usually protect against both accidental and malicious program modification.
Read more about this topic: Von Neumann Architecture
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