Computational Geometry Setting
In computational geometry, the ray casting problem is also known as the ray shooting problem and may be stated as the following query problem. Given a set of objects in d-dimensional space, preprocess them into a data structure so that for each query ray the first object hit by the ray can be found quickly. The problem has been investigated for various settings: space dimension, types of objects, restrictions on query rays, etc. One technique is to use a sparse voxel octree.
Read more about this topic: Ray Casting
Famous quotes containing the words geometry and/or setting:
“I am present at the sowing of the seed of the world. With a geometry of sunbeams, the soul lays the foundations of nature.”
—Ralph Waldo Emerson (18031882)
“One of my playmates, who was apprenticed to a printer, and was somewhat of a wag, asked his master one afternoon if he might go a-fishing, and his master consented. He was gone three months. When he came back, he said that he had been to the Grand Banks, and went to setting type again as if only an afternoon had intervened.”
—Henry David Thoreau (18171862)