Tree Patterns
More complex patterns can be built from the primitive ones of the previous section, usually in the same way as values are built by combining other values. The difference then is that with variable and wildcard parts, a pattern doesn't build into a single value, but matches a group of values that are the combination of the concrete elements and the elements that are allowed to vary within the structure of the pattern.
A tree pattern describes a part of a tree by starting with a node and specifying some branches and nodes and leaving some unspecified with a variable or wildcard pattern. It may help to think of the abstract syntax tree of a programming language and algebraic data types.
In Haskell, the following line defines an algebraic data type Color
that has a single data constructor ColorConstructor
that wraps an integer and a string.
The constructor is a node in a tree and the integer and string are leaves in branches.
When we want to write functions to make Color
an abstract data type, we wish to write functions to interface with the data type, and thus we want to extract some data from the data type, for example, just the string or just the integer part of Color
.
If we pass a variable that is of type Color, how can we get the data out of this variable? For example, for a function to get the integer part of Color
, we can use a simple tree pattern and write:
As well:
stringPart (ColorConstructor _ theString) = theStringThe creations of these functions can be automated by Haskell's data record syntax.
Read more about this topic: Pattern Matching
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