An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. The term "free roam" is also used, as is "sandbox" and "free-roaming". "Open world" and "free-roaming" suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. An "open world" game does not necessarily imply a sandbox. In a true "sandbox", the player has tools to modify the world themselves and create how they play. Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.
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Famous quotes containing the words open and/or world:
“Parents offer an open womb. More than anyone else in your life, mothers, and sometimes fathers, can kiss it, and make it well when their grown children need to regress and repair. More than anyone else in your life, mothers, and sometimes fathers, can catch you when you start to fall. When you are in disgrace, defeat, and despair, home may be the safest place to hide.”
—Frank Pittman (20th century)
“... there is no such thing as a rational world and a separate irrational world, but only one world containing both.”
—Robert Musil (18801942)