Open World

An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. The term "free roam" is also used, as is "sandbox" and "free-roaming". "Open world" and "free-roaming" suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. An "open world" game does not necessarily imply a sandbox. In a true "sandbox", the player has tools to modify the world themselves and create how they play. Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.

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Famous quotes containing the words open and/or world:

    I open with a clock striking, to beget an awful attention in the audience—it also marks the time, which is four o’clock in the morning, and saves a description of the rising sun, and a great deal about gilding the eastern hemisphere.
    Richard Brinsley Sheridan (1751–1816)

    And sometimes I remember days of old
    When fellowship seemed not so far to seek,
    And all the world and I seemed much less cold,
    And at the rainbow’s foot lay surely gold,
    And hope felt strong, and life itself not weak.
    Christina Georgina Rossetti (1830–1894)