Release
In contrast to its previous games, where Lucasfilm Games had been only the developer and had used external publishers, the company started taking on the role of publisher with Maniac Mansion. Lucasfilm Games hired Ken Macklin, whom Winnick knew, to design the packaging's artwork. Gilbert and Winnick collaborated with the marketing department to design the back cover. The two also created an insert that includes hints, a backstory, and jokes.
After around 18 to 24 months of development, the game debuted at the 1987 Consumer Electronics Show in Chicago. The game was initially released for the Commodore 64 and Apple II in October 1987. After a Toys "R" Us customer complained about the word "lust" on the back cover, the store pulled the game from its shelves until Lucasfilm Games altered the box. In March 1988, the PC port was released which used slightly more detailed title screen graphics. Ports for the Amiga, Atari ST, and NES followed.
Read more about this topic: Maniac Mansion
Famous quotes containing the word release:
“As nature requires whirlwinds and cyclones to release its excessive force in a violent revolt against its own existence, so the spirit requires a demonic human being from time to time whose excessive strength rebels against the community of thought and the monotony of morality ... only by looking at those beyond its limits does humanity come to know its own utmost limits.”
—Stefan Zweig (18811942)
“The shallow consider liberty a release from all law, from every constraint. The wise man sees in it, on the contrary, the potent Law of Laws.”
—Walt Whitman (18191892)
“The near touch of death may be a release into life; if only it will break the egoistic will, and release that other flow.”
—D.H. (David Herbert)