Monkey Island Series
Monkey Island is the collective name given to a series of five graphic adventure games produced and published by LucasArts, originally known as LucasFilm Games through the development of the first game in the series; the games have produced a significiant cult following. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of governess Elaine Marley. Each game's plot usually involves the mysterious Monkey Island and its impenetrable secrets.
The games were created as a collaborative effort among Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer, who also worked on the first two games, would enjoy success on other titles before both of them also left. The rights to Monkey Island remained with LucasArts, and the third and fourth games were created without the input of the original writing crew. Development of the fifth game was headed by Dave Grossman, with work from Michael Stemmle; while not actively engaged in the project, Gilbert was involved with the initial design of the game.
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Famous quotes containing the words monkey, island and/or series:
“When there is no tiger on the mountain, the monkey becomes king.”
—Chinese proverb.
“I candidly confess that I have ever looked on Cuba as the most interesting addition which could ever be made to our system of States. The control which, with Florida, this island would give us over the Gulf of Mexico, and the countries and isthmus bordering on it, as well as all those whose waters flow into it, would fill up the measure of our political well-being.”
—Thomas Jefferson (17431826)
“Depression moods lead, almost invariably, to accidents. But, when they occur, our mood changes again, since the accident shows we can draw the world in our wake, and that we still retain some degree of power even when our spirits are low. A series of accidents creates a positively light-hearted state, out of consideration for this strange power.”
—Jean Baudrillard (b. 1929)