Kenneth Horne - Television

Television

  • Free and Easy (with Richard Murdoch) (BBC, 1953)
  • Down You Go (BBC, 1953–54)
  • Find the Link (BBC, 1954–56)
  • What's My Line (BBC, 1955)
  • Camera One (BBC, 1956)
  • Show for the Telly (with Richard Murdoch) (BBC, 1956)
  • Trader Horne (Tyne Tees, 1959–60)
  • Top Town (BBC, 1960)
  • Let's Imagine (BBC, 1961–63)
  • Ken's Column (Anglia, 1963)
  • First Impressions (BBC, 1965)
  • Home and Around (Tyne Tees, 1965–66)
  • Treasure Hunt (Westward, 1965–66)
  • Top Firm (BBC, 1965–67)
  • Happy Families (Southern, 1966)
  • Celebrity Challenge (Southern, 1966)
  • Strictly for Laughs (ABC, 1967)
  • Horne A'Plenty (Thames, 1968–69)

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Famous quotes containing the word television:

    Television ... helps blur the distinction between framed and unframed reality. Whereas going to the movies necessarily entails leaving one’s ordinary surroundings, soap operas are in fact spatially inseparable from the rest of one’s life. In homes where television is on most of the time, they are also temporally integrated into one’s “real” life and, unlike the experience of going out in the evening to see a show, may not even interrupt its regular flow.
    Eviatar Zerubavel, U.S. sociologist, educator. The Fine Line: Making Distinctions in Everyday Life, ch. 5, University of Chicago Press (1991)

    It is not heroin or cocaine that makes one an addict, it is the need to escape from a harsh reality. There are more television addicts, more baseball and football addicts, more movie addicts, and certainly more alcohol addicts in this country than there are narcotics addicts.
    Shirley Chisholm (b. 1924)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)