Three-dimensional User Interfaces
For typical computer displays, three-dimensional is a misnomer—their displays are two-dimensional. Semantically, however, most graphical user interfaces use three dimensions - in addition to height and width, they offer a third dimension of layering or stacking screen elements over one another. This may be represented visually on screen through an illusionary transparent effect, which offers the advantage that information in background windows may still be read, if not interacted with. Or the environment may simply hide the background information, possibly making the distinction apparent by drawing a drop shadow effect over it.
Some environments use the methods of 3D graphics to project virtual three dimensional user interface objects onto the screen. These are often shown in use in sci-fi films (see below for examples). As the processing power of computer graphics hardware increases, this becomes less of an obstacle to a smooth user experience.
Three-dimensional graphics are currently mostly used in computer games, art and computer-aided design (CAD). A three-dimensional computing environment could also be useful in other scenarios, like molecular graphics and aircraft design.
Several attempts have been made to create a multi-user three-dimensional environment, including the Croquet Project and Sun's Project Looking Glass.
Read more about this topic: Graphical User Interface
Famous quotes containing the word user:
“A worker may be the hammers master, but the hammer still prevails. A tool knows exactly how it is meant to be handled, while the user of the tool can only have an approximate idea.”
—Milan Kundera (b. 1929)