In computing, a graphical user interface (GUI, commonly pronounced gooey) is a type of user interface that allows users to interact with electronic devices using images rather than text commands. GUIs can be used in computers, hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and office equipment. A GUI represents the information and actions available to a user through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation. The actions are usually performed through direct manipulation of the graphical elements.
The term GUI is restricted to the scope of two-dimensional display screens with display resolutions able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center). The term GUI is rarely applied to other low-resolution types of interfaces that are non-generic, such as video games (where HUD is preferred), or not restricted to flat screens, like volumetric displays.
Read more about Graphical User Interface: Components, Post-WIMP Interfaces, User Interface and Interaction Design, Three-dimensional User Interfaces
Famous quotes containing the word user:
“A worker may be the hammers master, but the hammer still prevails. A tool knows exactly how it is meant to be handled, while the user of the tool can only have an approximate idea.”
—Milan Kundera (b. 1929)