A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of visual human perception. Eventually, the text parser interface associated with older adventure games was phased out in favor of a point-and-click interface, i.e., a game where the player interacts with the game environment and objects using an on-screen cursor. In many of these games, the mouse pointer is context sensitive in that it applies different actions to different objects.
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Famous quotes containing the words graphic, adventure and/or game:
“Speed is scarcely the noblest virtue of graphic composition, but it has its curious rewards. There is a sense of getting somewhere fast, which satisfies a native American urge.”
—James Thurber (18941961)
“Railway termini ... are our gates to the glorious and the unknown. Through them we pass out into adventure and sunshine, to them, alas! we return.”
—E.M. (Edward Morgan)
“The family environment in which your children are growing up is different from that in which you grew up. The decisions our parents made and the strategies they used were developed in a different context from what we face today, even if the content of the problem is the same. It is a mistake to think that our own experience as children and adolescents will give us all we need to help our children. The rules of the game have changed.”
—Lawrence Kutner (20th century)