Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still images, animations, and media. Fractal art developed from the mid 1980s onwards. It is a genre of computer art and digital art which are part of new media art. The Julia set and Mandlebrot sets can be considered as icons of fractal art.
Fractal art (especially in the western world ) is not drawn or painted by hand. It is usually created indirectly with the assistance of fractal-generating software, iterating through three phases: setting parameters of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product. In some cases, other graphics programs are used to further modify the images produced. This is called post-processing. Non-fractal imagery may also be integrated into the artwork.
It was assumed that Fractal art could not have developed without computers because of the calculative capabilities they provide. Fractals are generated by applying iterative methods to solving non-linear equations or polynomial equations. Fractals are any of various extremely irregular curves or shapes for which any suitably chosen part is similar in shape to a given larger or smaller part when magnified or reduced to the same size.
Read more about Fractal Art: The Fractal Art Manifesto, Types, Techniques, Landscapes, Artists, Exhibits
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“If I were of the trade, I should naturalize art as much as they artialize nature.”
—Michel de Montaigne (15331592)