Flood Fill
Flood fill, also called seed fill, is an algorithm that determines the area connected to a given node in a multi-dimensional array. It is used in the "bucket" fill tool of paint programs to determine which parts of a bitmap to fill with color, and in games such as Go and Minesweeper for determining which pieces are cleared. When applied on an image to fill a particular bounded area with color, it is also known as boundary fill.
Read more about Flood Fill: The Algorithm, Fixed Memory Method (right-hand Fill Method), Scanline Fill, Vector Implementations, Large Scale Behaviour
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—Benjamin Harrison (18331901)
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—Blaise Pascal (16231662)