Game Setting
The action is set in a future medieval-analogue empire built on the remains of a previous, more sophisticated human galaxy-spanning civilization made possible by ancient "Jumpgates". The Jumpgates are relics left over from an ancient civilization or civilizations, the mysterious Anunnaki, who seems to have influenced the evolution of the lesser species (such as humans) for their own end, and waged a devastating war many millennia ago using the lesser species as tools of war.
The atmosphere is strongly reminiscent of Frank Herbert's Dune and of the Hyperion stories by Dan Simmons, but borrows from many other science fiction books and movies as well.
Power is administered by noble houses, guilds and by the monolithic Holy Church. Psionic powers exist but psionicists are often hunted down and killed by the Church (or led back to orthodoxy and enrolled in the Church's ranks). The Church is also capable of producing miracles through Theurgic rites, a kind of divine sorcery.
While most roleplaying situations arise from the strict codes regulating the everyday life of the empire's citizens, the imperial age is rife with opportunities for adventure: following the fall of the old regime and the following centuries of darkness and warfare, many worlds have slipped back to a pre-civilized state, and a number of alien threats lurk in the shadows.
Players take the roles of members of the aristocracy, of the various merchant guilds or of a number of religious sects, and alien characters are also available.
A large library of supplements provides description of locales (planets, space stations, whole sections of space), alien societies, minor houses, guilds and sects, monsters and secret conspiracies, thus expanding the thematic possibilities offered by the setting. The products have been increasingly hard to find in recent years. After several years with very few additions to the line, RedBrick LLC has been granted a license to continue development of Fading Suns products.
Read more about this topic: Fading Suns
Famous quotes containing the words game and/or setting:
“Hollywood held this double lure for me, tremendous sums of money for work that required no more effort than a game of pinochle.”
—Ben Hecht (18931964)
“The doctrine of those who have denied that certainty could be attained at all, has some agreement with my way of proceeding at the first setting out; but they end in being infinitely separated and opposed. For the holders of that doctrine assert simply that nothing can be known; I also assert that not much can be known in nature by the way which is now in use. But then they go on to destroy the authority of the senses and understanding; whereas I proceed to devise helps for the same.”
—Francis Bacon (15601626)