Setting
There are seventeen playable nations, each of which has its own selection of troops, commanders, priests and mages. Many nations also have access to unique spells or choices of Pretender, as well as various abilities such as a bonus to castle defense, dominion which spreads death and decay, and more. Many nations may be found in several variants, known as themes, each of which represents a different historical era or alternate timeline. For example, the default form of Ermor is a human empire on the brink of perdition. Ermor's two alternate themes (which may be interpreted as the future of default Ermor), Ashen Empire and Soul Gate, are both wholly undead nations with radically different units and abilities.
Abysia
- Abysia is a parched wasteland inhabited by large, lava-based humanoids. They radiate heat, which fatigues their enemies and can set them on fire. They have powerful fire and blood magic, and prefer hot provinces. Abysian infantry is strong and heavily armored, but Abysia commands no native mounted troops. Abysia's warlocks add some variety to the nation's troop and commander roster by selectively cross-breeding Abysians, humans, and demons. Abysia may also recruit assassins. They also train salamanders that burn nearby enemies.
Atlantis
- A nation very loosely based on the Atlanteans described by Plato. Their troops are either marine or amphibious, and their mages proficient in all forms of magic, particularly water. Atlantis is one of the two nations that may build castles underwater.
Pythium
- Based on Byzantium, these humans combine effective troops and extremely powerful, but expensive mage-priests. Pythium offers recruitable "communicants" (which lend their strength to battlefield mages, enhancing their power), hydra monsters, assassins, one-shot gladiators and very good spear-throwing infantry. It lacks affordable cavalry, substitutes inferior slingers for archers, and has one of the worst militias (province defense) in the game.
Man
- A human nation with longbows, knights, witches and rabble-rousing bards, loosely based on Celtic mythology.
Ulm
- Uses earth magic with the heavily armoured human troops and great castle-siegers/protectors. Steel is preferred over casting spells, and the master smiths produce items at a discount.
Having the same name as a German city, this nation could be loosely based on medieval Germany, which is also famous for armor along with other forge knowledge.
Caelum
- A nation of winged humans ruled by a magical oligarchy, which institutes a rigid caste system. Caelians dwell in cold regions, and many of their troops wear magical ice armor which hardens in colder climes. Caelum employs the game's most cost-effective mages (albeit not the most versatile), and wields both air and water magic. Ground-based Caelian armies typically consist of socially outcast "wingless" (born indistinguishable from humans), temple guards (holy warriors who have torn off their own wings as a sign of loyalty), and mammoths.
C'tis
- An ancient civilization of lizardmen combining elements from both ancient Egypt and Robert E. Howard's Stygia. C'tis boasts powerful mages of death and nature, skeleton-summoning assassins and, under one theme, a dominion that causes disease.
Arcoscephale
- An ancient human kingdom modeled on Ancient Greece, with strong astral and elemental magic. A true magic nation, "Arco" can build magic laboratories for less gold then other nations. The famous Priestesses from Arco have the unique ability to heal battle afflictions and even diseases. Arcos can recruit several variants of spear-wielding hoplites supported by primitive cavalry, war elephants and chariots.
Ermor
- A decadent human empire in its twilight years, based on the declining Roman Empire. Ermor's thaumaturges learnt the secrets of death magic from the sauromancers of C'tis, but made irresponsible use of these powers and thereby nearly brought about the empire's downfall.
Marignon
- A fanatical human nation roughly based on medieval France during the Inquisition. Sacred Flagellants and knights can be blessed by powerful priests, who are also masters of fire magic and preach very effectively against enemy faith. Marignon can cause unrest in enemy lands with its spy and kill enemy leaders with its assassins, while its crossbowmen shoot armor-piercing bolts against invading armies.
Pangaea
- A nature nation, consisting of halfmen from Greek mythology like Pans and Maenads. All troops of Pangea can heal their own battle afflictions, and most units can employ stealth tactics.
Vanheim
- A nation of humans, vanir, and dwarven smiths inspired by Norse mythology. Vanir commanders can sail with troops across ocean provinces to attack at unexpected coastal regions in keeping with their viking inspired theme.
Jotunheim
- Another nation inspired by Norse mythology. The Jotun are a race of frost giants, adept at the magics of blood, nature, and water. Jotunheim's giants are supported by stealthy vættir. Jotun militia provide the strongest province defense of all nations.
R'lyeh
- An amphibious race from a distant star, based on the writings of H. P. Lovecraft. R'lyeh's armies consist of powerful astral mages and telepaths, enslaved Atlanteans, half-human hybrids, and a wide range of bizarre creatures summoned from "the void". R'lyeh may construct castles underwater.
T'ien Ch'i
- A human nation based on medieval China. They field a variety of footsoldiers and archers, as well as having horse archers and cavalry. Their casters wield a very broad range of magic, with a moderate emphasis on water spells. T'ien Ch'i is widely considered to be a weak nation, with only average troops and inadequate mages. They are especially vulnerable to the astral duel spell.
Mictlan
- Aztec-like humans with archaic troops but powerful blood magic. Its commanders conscript slaves into its armies.
Machaka
- A human kingdom modeled on African tribes. Machaka's elite troops ride giant spiders. Similarly, Machaka's more powerful sorcerers turn into giant spiders when injured, an ability inherited from an ancient, dead god from whom these mages are descended.
Read more about this topic: Dominions II: The Ascension Wars
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