Ancient Domains of Mystery

Ancient Domains of Mystery, or ADOM, is a roguelike video game by Thomas Biskup first released in 1994. The player's aim is to stop the forces of Chaos that invade the world of Ancardia.

Like most roguelikes, ADOM uses ASCII graphics to represent the game world. It features a wilderness map that connects different types of dungeons. Most dungeons are randomly generated on first entering. Once visited, they — with the exception of the Infinite Dungeon — do not change when re-entered during play.

Read more about Ancient Domains Of Mystery:  Story, Gameplay, Development, Reception

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    I summon to the winding ancient stair;
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    William Butler Yeats (1865–1939)

    I shall be a benefactor if I conquer some realms from the night, if I report to the gazettes anything transpiring about us at that season worthy of their attention,—if I can show men that there is some beauty awake while they are asleep,—if I add to the domains of poetry.
    Henry David Thoreau (1817–1862)

    Mystery is in the morning, and mystery in the night, and the beauty of mystery is everywhere; but still the plain truth remains, that mouth and purse must be filled.
    Herman Melville (1819–1891)