Ancient Domains of Mystery, or ADOM, is a roguelike video game by Thomas Biskup first released in 1994. The player's aim is to stop the forces of Chaos that invade the world of Ancardia.
Like most roguelikes, ADOM uses ASCII graphics to represent the game world. It features a wilderness map that connects different types of dungeons. Most dungeons are randomly generated on first entering. Once visited, they — with the exception of the Infinite Dungeon — do not change when re-entered during play.
Read more about Ancient Domains Of Mystery: Story, Gameplay, Development, Reception
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“There is an ancient saying that, Hard is the knowledge of the good.”
—Plato (c. 427347 B.C.)
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—Henry David Thoreau (18171862)
“It is not enough for us to prostrate ourselves under the tree which is Creation, and to contemplate its tremendous branches filled with stars. We have a duty to perform, to work upon the human soul, to defend the mystery against the miracle, to worship the incomprehensible while rejecting the absurd; to accept, in the inexplicable, only what is necessary; to dispel the superstitions that surround religionto rid God of His Maggots.”
—Victor Hugo (18021885)