Zombie Nation (video Game) - Development and Release

Development and Release

The game is first released in Japan under the name Abarenbou Tengu on December 14, 1990. The US version is later released a month later. As both versions only has differences between the sprites, with the Japanese version having a tengu mask belonging to Japanese folklore. The US version has major graphical and story changes, replacing the tengu mask with the decapitated samurai head . Aside from the differences, both games are practically identical, with the Japanese Version having only a few major differences:

  • In Abarenbou Tengu, the player must obtain the rapid fire ability. In Zombie Nation, the player starts with it.
  • The main character's sprite is not that of the flying samurai head, Namakubi, but that of a Japanese konoha tengu head. The title screen is different with the tengu's head being incorporated into it.
  • The boss of Round I is an evil Statue of Liberty in both games but with a slightly different sprite; instead of being green with snakes in replace of its crown in Zombie Nation, it's red and has a normal crown.

Read more about this topic:  Zombie Nation (video Game)

Famous quotes containing the words development and/or release:

    Creativity seems to emerge from multiple experiences, coupled with a well-supported development of personal resources, including a sense of freedom to venture beyond the known.
    Loris Malaguzzi (20th century)

    We read poetry because the poets, like ourselves, have been haunted by the inescapable tyranny of time and death; have suffered the pain of loss, and the more wearing, continuous pain of frustration and failure; and have had moods of unlooked-for release and peace. They have known and watched in themselves and others.
    Elizabeth Drew (1887–1965)