Gameplay
Game interaction is extremely limited, as Absolute Obedience is a visual novel. Most of the game consists of reading text and seeing stationary artwork, most of which is yaoi-themed. Each character of the game has a Japanese voice-over actor to supplement the text during conversations between characters. The English release also uses the original Japanese voices together with the English translated text.
Player input is limited to, at a few junctions in the story, the ability to choose one of two paths. However, these choices do not give the player the ability to truly affect the storyline, only the endings. The primary goal is to fulfill the client's requests and complete the mission.
But despite the simple gameplay Absolute Obedience offers a variety of very complex character designs for the main characters as well as their "targets".
Each of the 12 stories have up to 4 different endings, leaving the player with the choice of 42 different endings and 2 additional endings.
In order to obtain a good ending, the player must select the correct choices in a specific order. Some Requests lose some of their options at some point and become listed as "expired". This may be related to the order the specific Requests are fulfilled in and/or rankings received in each Request as it is completed. Therefore, it is rather difficult to get every ending and every scene without help. Also, each mission is given a grade: A, B, C, or D, D being the worst.
When the game has been successfully completed with an A grade in each requests, the game unlocks two additional secret missions for both Kia and Louise, in which more of both their pasts is revealed.
When the secret missions have been completed and you restart the game, the image on the main page changes.
Read more about this topic: Zettai Fukuju Meirei