Zero Wing - Gameplay

Gameplay

As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels, each a few minutes long and featuring different styles and enemies: Natols, Legrous, Pleades, Aquese, Submarine Tunnel, Barricade Zone, Bellon, Gerbarra.

The player, a "ZIG" star fighter, has several ways to attack:

  • Using the main cannon: single-shot (without power-ups), scatter-shot (red power-up), lasers (blue power-up), or homing missiles (green power-up). Similar to configuring the Vic Viper in Gradius or collecting pickups in R-Type.
  • Ramming smaller enemies with the orbital cannons that appear above and below the ZIG. These cannons fire whatever weapon is equipped on the main ship at the time, like in R-Type Leo.
  • Grabbing an enemy using the tractor beam and releasing it at another enemy.
  • Releasing the spherical front shield once it is collected.

In the intro scenes, the ZIG's windows are green. In the game itself, the windows change color depending on what weapon the player has.

Soon after starting, the player encounters power-up ships. If destroyed, they leave behind power-ups. These run in the sequence of red weapon, blue weapon, green weapon, and speed-up, and then start with red again. There is also an occasional shield power-up, which attaches to the front of the ship. Once the first weapon power-up is collected, two small ships appear above and below the ZIG, and follow its exact movements. These extra ships are impervious and can be used as shields. As they occasionally move nearer to the ZIG when blocked by large enemies or foreground scenery, they can serve as a warning to the player that they should move carefully to avoid a collision.

Each of the three main weapons has three power levels. Each time the same weapon is collected, the power level increases. If a different weapon is collected, it starts back on level 1 power, unless level 3 power was already attained previously. If a second shield power-up is obtained while one is already held, a special power-up will replace it which increase all weapons to a special, otherwise unattainable, level 4. Level 4 weapons may also be obtained by detonating an object that would yield another bomb power up while already carrying a bomb.

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