Conception and Creation
Zero was created by designer Keiji Inafune when he was told to recreate Mega Man for a new series on the Super Nintendo, Mega Man X. He wanted to design a Mega Man different from the original one. However, Inafune realized afterwards that the character he created was too different from Mega Man's old appearance to be viewed positively by fans. Deciding to let another designer work on the character that eventually became Mega Man X while he developed Zero, Inafune created the character intending him to be "the 'other main character' that would "steal all the good scenes". He further described Zero as representing the idea that "nothing is absolute", and circumstances can change anything. When asked if Zero had killed the cast of the original Mega Man titles, suspected due to their absence in the X series, he replied no, adding that given how he had designed the character, "Zero is not such a person--it is not in his profile."
The concept of Zero starring in his own series was proposed by Inafune. Inafune proposed that Zero star in his own series, and planned to go forward with the idea at the end of Mega Man X5. However, he was unable to after Capcom announced another Mega Man title without his involvement. Designed by Toru Nakayama of Inti-Creates, Zero was meant to have a more "human feel" rather than the complete "mechanical feel" of the X series. Nakayama wanted the public to recognize that this series was different from the X series. Since Capcom wanted Zero's general structure to be the same, Inti-Creates concentrated on how different they could make him, rather than how similar. Zero's depiction in the series was intended to be morally ambiguous and depend on the perspective, appearing as a hero from one point of view and a terrorist from another.
Read more about this topic: Zero (Mega Man)
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