Plot
The game follows the story of Amy, a young girl from London who on her eighteenth birthday receives the strangest present in her life - a magic rune - from an even stranger creature, a goblin who appeared out of nowhere and disappeared without saying anything. The rune was one of the teleportation runes that the inhabitants of a magic parallel world ZanZarah used to travel across their lands.
Upon her arrival in ZanZarah, Amy discovers that she is the one an ancient prophecy told of and that it is her destiny to become the greatest fairy trainer of all times and save both her world and ZanZarah from impendent destruction. Of course, to accomplish that she must undertake a long journey but being an inquisitive and optimistic person, Amy readily accepts her destiny. After all, this world of ZanZarah looks so much more beautiful and safe than hers...
Read more about this topic: Zan Zarah: The Hidden Portal
Famous quotes containing the word plot:
“The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobodys previous information could afford the remotest glimmering of what would ever come of it.”
—Charles Dickens (18121870)
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“There comes a time in every mans education when he arrives at the conviction that envy is ignorance; that imitation is suicide; that he must take himself for better for worse as his portion; that though the wide universe is full of good, no kernel of nourishing corn can come to him but through his toil bestowed on that plot of ground which is given him to till.”
—Ralph Waldo Emerson (18031882)