Yukon Quest - Rules

Rules

The Yukon Quest encourages participants' self-sufficiency, and one of its objectives is " encourage and facilitate knowledge and application of the widest variety of bush skills and practices that form the foundation of Arctic survival." On the trail, racers may not accept outside assistance and are limited in the changes they may make to their teams and sled. There are 10 checkpoints and four additional locations where sick or injured dogs may be dropped from a team. Only four checkpoint stops are mandated: a 36-hour stop at Dawson City; a four-hour stop in Eagle, Alaska; a two-hour stop at the first checkpoint; and an eight-hour stop at the last.

As well as food, camping equipment, and dog-care gear, mushers must carry an axe, a cold-weather sleeping bag, a pair of snowshoes, veterinary records, Quest promotional material, a cooker, and eight booties per dog. Included in the required promotional material are numerous event covers intended to reflect the Quest's ancestry as a mail route. One unusual rule requires mushers to immediately butcher any game animal killed during the race. This rule was applied in 1993, when a musher was attacked by a moose and killed it to protect himself.

Read more about this topic:  Yukon Quest

Famous quotes containing the word rules:

    Fergus rules the brazen cars,
    And rules the shadows of the wood,
    And the white breast of the dim sea
    And all dishevelled wandering stars.
    William Butler Yeats (1865–1939)

    In really hard times the rules of the game are altered. The inchoate mass begins to stir. It becomes potent, and when it strikes,... it strikes with incredible emphasis. Those are the rare occasions when a national will emerges from the scattered, specialized, or indifferent blocs of voters who ordinarily elect the politicians. Those are for good or evil the great occasions in a nation’s history.
    Walter Lippmann (1889–1974)

    Syntax and vocabulary are overwhelming constraints—the rules that run us. Language is using us to talk—we think we’re using the language, but language is doing the thinking, we’re its slavish agents.
    Harry Mathews (b. 1930)