Development
Yu Yu Hakusho: Spirit Detective was developed by the US company Sensory Sweep Studios in association with Screaming Games. Before its development, a multitude of licensed video games based on Yu Yu Hakusho were released in Japan during the anime television series’ original airing. The anime began its broadcast in North America in 2002, gaining popularity on the afternoon Cartoon Network block Toonami. In June 2003, the gaming company Atari and Funimation Entertainment, the English licensor for the YuYu Hakusho anime, established a publishing agreement for video games in western regions. Spirit Detective for the GBA is the first Yu Yu Hakusho game title in this deal. The two companies had found previous success with another Funimation license, Dragon Ball Z.
Spirit Detective is Sensory Sweep’s first published game. According to the company’s Devon Hargraves, a team of 15 individuals took about five months to develop Spirit Detective. Although were not given a lot of time to adjust their engine, the team attempted to include all aspects of the Spirit Detective saga. Hargraves acted as a “jack-of-a-trades” designer for the game, working on the design documentation, giving game ideas and feedback, designing levels, and writing part of the script. Screaming Games had a more indirect involvement with the game’s development by helping Sensory Sweep and Atari “line up” and “flesh out the project and all of the documentation”. Spirit Detective was officially announced by Atari in August 2003. The game was released in North America on December 9, 2003 and in Europe on April 1, 2005. Spirit Detective was later released in a double-pack with Dragon Ball Z: Taiketsu in North America on November 3, 2006.
Read more about this topic: Yu Yu Hakusho: Spirit Detective
Famous quotes containing the word development:
“A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.”
—Sarah Bernhardt (18451923)
“The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.”
—Laurent A. Daloz (20th century)
“As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.”
—Mark Twain [Samuel Langhorne Clemens] (18351910)