Rules
Three on-stage contestants, one a returning champion, were each given one point at the outset of the game, indicated by diamonds on the front of their podiums. Also in front of the contestants' podiums was an electronic wheel with numbers 0-9, blank spaces and a car symbol. The symbols on the wheel were spaced so that each spin had two contestants with numbers or the car symbol and a third with a blank space. Players spun the wheel by pulling a lever. After each spin, the player whose space was blank was shown the first halves of two riddle-type phrases, each with an acronym to be filled in. An example of these would be as follows:
"When T.O. speaks..."
"As predicted, the I.O.M...."
After selecting one of the two phrases, the host read the rest of the selected phrase (example: after selecting the first phrase above, the host read "...all of the House listens." Answer: Tip O'Neill). The first player to buzz-in and fill in the acronym correctly scored one point, and incorrect guesses subtracted one point. If neither opponent guessed correctly, the player who selected the riddle won $50. The first to score 6 points won the game & $500.
If the car symbol appeared under a contestant's pointer, that contestant attempted to guess which number was hidden under a question mark on the car's license plate. The first three weeks of the series had a separate plate used for each attempt. Later, previously incorrect numbers were automatically eliminated from each subsequent attempt. Guessing correctly won the player the car regardless of the game's outcome.
Read more about this topic: Your Number's Up
Famous quotes containing the word rules:
“There are two great rules in life, the one general and the other particular. The first is that every one can in the end get what he wants if he only tries. This is the general rule. The particular rule is that every individual is more or less of an exception to the general rule.”
—Samuel Butler (18351902)
“Good discipline is more than just punishing or laying down the law. It is liking children and letting them see that they are liked. It is caring enough about them to provide good, clear rules for their protection.”
—Jeannette W. Galambos (20th century)
“Children cant make their own rules and no child is happy without them. The great need of the young is for authority that protects them against the consequences of their own primitive passions and their lack of experience, that provides with guides for everyday behavior and that builds some solid ground they can stand on for the future.”
—Leontine Young (20th century)