Yoshinori Kitase - Works

Works

Game Released System(s) Credit(s)
Final Fantasy Adventure 1991 Scenario
Final Fantasy IV 1991 Debugger (uncredited)
Romancing SaGa 1992 Field map designer
Final Fantasy V 1992 Event planner
Final Fantasy VI 1994 Event director
Chrono Trigger 1995 Director, scenario planner
Final Fantasy VII 1997 Director, scenario planner
Ehrgeiz 1998 FF VII staff
Final Fantasy VIII 1999 Director, scenario supervisor
Final Fantasy X 2001 Producer, game designer, scenario supervisor
Kingdom Hearts 2002 Co-producer
Final Fantasy X-2 2003 Producer, scenario supervisor
Before Crisis: Final Fantasy VII 2004 Producer, scenario supervisor
Kingdom Hearts: Chain of Memories 2004 Co-producer
Final Fantasy VII: Technical Demo for PS3 2005 Supervisor
Final Fantasy VII: Advent Children 2005 Co-producer
Kingdom Hearts II 2005 Co-producer
Dirge of Cerberus: Final Fantasy VII 2006 Producer, scenario supervisor
Final Fantasy V Advance 2006 Supervisor
Final Fantasy VI Advance 2006 Supervisor
Dawn of Mana 2006 Special thanks
Crisis Core: Final Fantasy VII 2007 Producer, game designer, scenario supervisor, event planner
Sigma Harmonics 2008 Producer
Dissidia: Final Fantasy 2008 Producer
Final Fantasy VII: Advent Children Complete 2009 Co-producer
Final Fantasy XIII 2009 Producer, game designer, scenario supervisor
The 3rd Birthday 2010 Producer
Dissidia 012: Final Fantasy 2011 Special thanks
Final Fantasy Type-0 2011 Producer, scenario supervisor
Final Fantasy XIII-2 2011 Producer, scenario supervisor
Theatrhythm Final Fantasy 2012 Special thanks
Lightning Returns: Final Fantasy XIII 2013 Producer, scenario supervisor
Final Fantasy Versus XIII TBA Co-producer

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    We all agree now—by “we” I mean intelligent people under sixty—that a work of art is like a rose. A rose is not beautiful because it is like something else. Neither is a work of art. Roses and works of art are beautiful in themselves. Unluckily, the matter does not end there: a rose is the visible result of an infinitude of complicated goings on in the bosom of the earth and in the air above, and similarly a work of art is the product of strange activities in the human mind.
    Clive Bell (1881–1962)

    Audible prayer can never do the works of spiritual understanding, which regenerates; but silent prayer, watchfulness, and devout obedience enable us to follow Jesus’ example. Long prayers, superstition, and creeds clip the strong pinions of love, and clothe religion in human forms. Whatever materializes worship hinders man’s spiritual growth and keeps him from demonstrating his power over error.
    Mary Baker Eddy (1821–1910)

    We have not all had the good fortune to be ladies. We have not all been generals, or poets, or statesmen; but when the toast works down to the babies, we stand on common ground.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)