Yggdra Union: We'll Never Fight Alone - Localization

Localization

Following the surprising success of Riviera: The Promised Land, Atlus USA was quick to take the opportunity to end "on a high" on the GBA by localizing Yggdra Union. This decision caused the release to be pushed back as Atlus USA announced more GBA games such as Summon Night: Swordcraft Story and Super Robot Taisen: Original Generation. This also led to the game being missed by many, having only ten recorded reviews on Game Rankings. Yggdra Union was a particularly difficult game to localize due to the stylistic presentation. Characters have effects, innate abilities attached to them. These effects are formatted in such a way that in the Japanese version of the game, there was only room for 7 characters of a 10-pixel-tall font. Nich Maragos, lead editor in the localization effort, notes such difficulties as the extreme text constraints, as well as Atlus USA's busy release lineup leaving Yggdra Union short on staff. Atlus USA's localization of the PSP version was released on September 16, 2008.

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