Yasunori Mitsuda - Musical Style and Influences

Musical Style and Influences

Mitsuda claims to compose by "just fool around on my keyboard" and letting the melodies come to him. He also sometimes comes up with songs while asleep, including the ending theme to Chrono Trigger and "Bonds of Sea and Fire" from Xenogears, though his main inspiration is visual items, "paintings or other things". His music is frequently minimalistic, and he has cited Minimalism as an influence. His final battle themes for Chrono Trigger and Xenogears are based on only a few chords each, with the latter containing only two. Mitsuda has listened to a great number of musical genres throughout his life, which he learned from his father, and is especially inspired by jazz music. He is also inspired by Celtic music, and has created two albums of music in that style. His soundtrack for Chrono Trigger also shows the influence of Asian music, including the sounds of Japanese shakuhachi flutes and Indian tabla drums. He has cited Maurice Ravel, J.S. Bach, Pyotr Tchaikovsky, Claude Debussy, Robert Schumann, Antonín Dvořák, and Gustav Holst as his favorite classical composers, claiming that his modern influences are too numerous to name as he listens to so much music.

Mitsuda names his favorite works as the soundtracks to the Chrono series, Xenogears, Xenosaga Episode I, and the original album Kirite, though he also says that all of his soundtracks are "representational works", as they represent who he was as a composer when he made them. His favorite pieces overall are "The Girl Who Closed Her Heart" and "Pain" from Xenosaga Episode I and pieces from Kirite. When he starts to compose a soundtrack, he first takes one month to gather information and artwork about the game world and scenario, so that his music will fit in with the game. He also finds it easier to be inspired if he has a visual representation. Mitsuda claims that he does not save his best work for more popular games, as he tries to compose each piece to correspond to how it is going to be used in a specific game. He also tries to compose good pieces even for games he feels do not live up to them, so that they will be a redeeming point about the game for the players. The majority of his video game soundtracks are for role-playing games, but he likes projects that are different from what he has done before and is interested in working in other genres.

I think is something that should last with the player. It's interesting because it can't just be some random music, but something that can make its way into the player's heart. In that sense, this not only applies to game music, but I feel very strongly about composing songs that will leave a lasting impression...What I must not forget is that it must be entertaining to those who are listening. I don't think there's much else to it, to be honest. I don't do anything too audacious, so as long as the listeners like it, or feel that it's a really great song, then I've done my job.
— Yasunori Mitsuda, Chrono Trigger Interview

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