Weapons
The weapons a player collects are fairly diverse. In order of damage, the weapons are: punch (unarmed), phazer (the starting weapon), laser pistol, lightning rifle, gas gun, and grenades. The guns tend to trade power for range. The one exception to this is the phaser, which has medium range and very low damage. Great care has to be taken with the grenades, as they bounce off walls and doors and can hit the player who threw it, or even other players. None of the guns can hurt other players, but punching can, and makes the punched player fall down, and drop the gun he was carrying, which the attacker is then free to pick up. Whenever a player's gun is lost and destroyed (such as by dropping it in a doorway), a small robot wheels into his room and dispenses a random gun for him to use.
The laser pistol lends itself to a conservative play style, keeping opponents at range and moving through levels slowly (often crouched) while the gas gun encourages faster moving play since the player must close quickly to eliminate foes.
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