Design Principles
Bob Scheifler and Jim Gettys set out the early principles of X as follows (as listed in Scheifler/Gettys 1996):
- Do not add new functionality unless an implementor cannot complete a real application without it.
- It is as important to decide what a system is not as to decide what it is. Do not serve all the world's needs; rather, make the system extensible so that additional needs can be met in an upwardly compatible fashion.
- The only thing worse than generalizing from one example is generalizing from no examples at all.
- If a problem is not completely understood, it is probably best to provide no solution at all.
- If you can get 90 percent of the desired effect for 10 percent of the work, use the simpler solution. (See also Worse is better.)
- Isolate complexity as much as possible.
- Provide mechanism rather than policy. In particular, place user interface policy in the clients' hands.
The first principle was modified during the design of X11 to: Do not add new functionality unless you know of some real application that will require it.
X has largely kept to these principles since. The X.Org Foundation develops the reference implementation with a view to extension and improvement of the implementation, whilst keeping it almost entirely compatible with the original 1987 protocol.
Read more about this topic: X Window System Protocols And Architecture
Famous quotes containing the words design and/or principles:
“What but design of darkness to appall?
If design govern in a thing so small.”
—Robert Frost (18741963)
“The chief lesson of the Depression should never be forgotten. Even our liberty-loving American people will sacrifice their freedom and their democratic principles if their security and their very lives are threatened by another breakdown of our free enterprise system. We can no more afford another general depression than we can afford another total war, if democracy is to survive.”
—Agnes E. Meyer (18871970)