Space Elevator Games
In 2006, the Space Elevator Games took place at the Wirefly X Prize Cup. A space elevator is a theoretical system using a super-strong ribbon going from the surface of the Earth to a point beyond geosynchronous orbit. The ribbon is held in place by a counterweight in orbit. As the Earth rotates, the ribbon is held taut. Vehicles would climb the ribbon powered by a beam of energy projected from the surface of the Earth. Building a space elevator requires materials and techniques that do not currently exist. The Space Elevator Games are meant to stimulate the development of such materials and techniques.
The games are divided into two categories: the Power Beam Challenge and the Tether Challenge. In the Power Beam Challenge, each team designs and builds a climber (a machine capable of traveling up and down a tether ribbon). The climber must carry a payload. Power will be beamed from a transmitter to a receiver on the climber. Each climber must travel to a height of 50 meters traveling a minimum speed of 1 meter per second. The Tether Challenge is to help develop very strong tether material for use in various structural applications.
The 2007 Space Elevator Games were not held at the Wirefly X Prize Cup. Instead, they took place in Salt Lake City.
Read more about this topic: X Prize Cup
Famous quotes containing the words space, elevator and/or games:
“Our passionate preoccupation with the sky, the stars, and a God somewhere in outer space is a homing impulse. We are drawn back to where we came from.”
—Eric Hoffer (19021983)
“The indifferent clerk he knowing what was going to happen
The lobby zombies they knowing what
The whistling elevator man he knowing
The winking bellboy knowing
Everybody knowing! Id be almost inclined not to do anything!”
—Gregory Corso (b. 1930)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)