X Motor Racing - Physics Engine

Physics Engine

The physics engine features real 3D tire simulation. The 3D simulator means that a car can move on any 3D surface, not only 2/2.5D racing track like in many other simulators. That's the main and fundamental difference between XMR and its competitors that use out of date simulation principles. Most of the present-day racing simulators are very limited due their physics engines and cannot move on any 3D surface. Besides the physics engine covers all aspects of vehicle dynamics that can be tested immediately in the game. Many of the customizable car physics parameters include common mass and aerodynamic value, steering, brakes, engine, suspension, transmission properties and tyre model. XMR SDK allow reading internal physics information from the physics engine like position, speed, acceleration, forces, transform matrixes, suspension properties, tires data etc. XMR supports TORCS compatible UDP interface and can fully replace TORCS as more up-to-date alternative for the The TORCS Racing Board competition.

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Famous quotes containing the words physics and/or engine:

    It is hardly to be believed how spiritual reflections when mixed with a little physics can hold people’s attention and give them a livelier idea of God than do the often ill-applied examples of his wrath.
    —G.C. (Georg Christoph)

    The machine unmakes the man. Now that the machine is perfect, the engineer is nobody. Every new step in improving the engine restricts one more act of the engineer,—unteaches him.
    Ralph Waldo Emerson (1803–1882)