X Motor Racing - Physics Engine

Physics Engine

The physics engine features real 3D tire simulation. The 3D simulator means that a car can move on any 3D surface, not only 2/2.5D racing track like in many other simulators. That's the main and fundamental difference between XMR and its competitors that use out of date simulation principles. Most of the present-day racing simulators are very limited due their physics engines and cannot move on any 3D surface. Besides the physics engine covers all aspects of vehicle dynamics that can be tested immediately in the game. Many of the customizable car physics parameters include common mass and aerodynamic value, steering, brakes, engine, suspension, transmission properties and tyre model. XMR SDK allow reading internal physics information from the physics engine like position, speed, acceleration, forces, transform matrixes, suspension properties, tires data etc. XMR supports TORCS compatible UDP interface and can fully replace TORCS as more up-to-date alternative for the The TORCS Racing Board competition.

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Famous quotes containing the words physics and/or engine:

    The pace of science forces the pace of technique. Theoretical physics forces atomic energy on us; the successful production of the fission bomb forces upon us the manufacture of the hydrogen bomb. We do not choose our problems, we do not choose our products; we are pushed, we are forced—by what? By a system which has no purpose and goal transcending it, and which makes man its appendix.
    Erich Fromm (1900–1980)

    Industrial man—a sentient reciprocating engine having a fluctuating output, coupled to an iron wheel revolving with uniform velocity. And then we wonder why this should be the golden age of revolution and mental derangement.
    Aldous Huxley (1894–1963)