X-Men: Next Dimension - Gameplay

Gameplay

The gameplay mechanics are tailored to a very gradual learning curve: super attacks are performed by pressing two punch or kick buttons simultaneously, and multi-hit combos can be executed by pressing the punch and kick buttons in a particular order (a feature similar to Darkstalkers' chain combos). The game features an extensive combo system, including normal chains, air juggles, and air launchers. In addition to the basic blocking system, players have various counter attacks available to them that can be executed by simply pressing the counterattack button and a direction on the controller. The counter-attacks are specific to the type of attack the player is countering.

The fighting stages are fully 3-D rendered stages with their own layouts. As in Dead or Alive it is possible to knock an opponent to a different part of the stage, which functions as its own individual stage. In the X-Mansion, for example, an opponent can be knocked from the Hangar to the Hallway, then to the outer courtyard where, after the 2nd round, the basketball court opens up, allowing a player to be knocked back into the Hangar.

While in Story Mode, only a limited set of characters are available for each battle; Arcade Mode allows you to select from any of the playable characters in a series of eight battles. The Two-Player Versus Mode also allows players to choose from any of the unlocked characters. The game also features a Survival Mode, in which a single player is pitted against a never-ending flow of computer-controlled opponents in a test of endurance.

In addition to the standard moves, the player can also access special and super attacks. The special attacks include blasts/beams (some of which can stun an opponent), physical attacks that have special effects (such as moving to one side before hitting) and attack throws. There are several different types of super attacks, and each have four different levels of power.

  • Projectile Supers: These come in two forms. The most used form is the beam, which is a continuous stream that causes a set amount of damage if it connects. The best example of this is Cyclops' Concussion Blast. There are also gun or blast projectiles which can be fired a set number of times, such as Gambit's 52 Card Pickup special.
  • Physical Supers: As the name implies, Physical Supers are supers that involve the character physically engaging with the opponent. Physical Supers are different from Attack Throw Supers because Physical Supers will continuously attack even if an opponent is blocking. Blob is the only character that has a Physical Super at levels 3 or 4.
  • Attack Throw Supers: Different and more numerous than Physical Supers, Attack Throws are attacks that only do full damage after an initial hit or grapple and are only effective if the intended victim is not performing a blocking maneuver. Most characters have at least one Attack Throw Super, and some (such as Toad or Beast) have a full arsenal of Attack Throws. Examples include Bishop's Professional Hit special, Sabertooth's Spin Cycle, and Toad's Paddletongue.
  • Unique Supers: These are supers that are unique to a certain character and include Sabertooth and Wolverine's Regeneration.

Many of the attacks and motions in the game are influenced by those available to the player in the Marvel vs. Capcom series. Three of Wolverine's attacks (his level 3 super, his Adamantium attack, and its super) are examples of this.

The GameCube version includes exclusive modes: Team and Practice. The Xbox version features an extra stage and the ability to play as Pyro.

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