History
The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been covermounted previously. The game at this stage was called Total Wormage (possibly in reference to Total Carnage) and it did not win the competition. Davidson sent the game to several publishers with no success. He then took the game to the European Computer Trade Show, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game.
It subsequently evolved into a full commercial game, renamed Worms, available initially only for the Commodore Amiga computer. As the game was extremely popular, it was regularly released for other platforms including Windows- and Macintosh-based computers, Atari Jaguar, Mega Drive/Genesis, Dreamcast, Nintendo 64, Nintendo Game Boy, Game Boy Color and Game Boy Advance, Nintendo GameCube, Nokia N-Gage, SNES, PlayStation and PlayStation 2, Sega Saturn, Microsoft Pocket PC, and Xbox.
During the development of Worms 2, Andy Davidson wrote Worms: The Director's Cut, a special edition produced exclusively for the Amiga. This was, in his eyes, the pinnacle of the series. Featuring weapons not seen in any Worms game before or since, it looks like an enhanced version of the original game. Only 5000 copies were ever sold. It was also the last version released for the Commodore Amiga platform from which the game originated.
Read more about this topic: Worms (series)
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