Wolfenstein 3D - Plot

Plot

The first three episodes of the game focus on William "B.J." Blazkowicz's efforts to destroy the Nazi regime:

  • In the first episode, "Escape from Castle Wolfenstein", B.J. Blazkowicz, an American spy of Polish descent, has been captured while trying to find the plans for Operation Eisenfaust (Iron Fist) and imprisoned by the SS in Castle Wolfenstein. Initially armed only with a knife and a Walther P38, obtained by overpowering the guard in his cell, B.J. tries to escape the castle prison. Taking on the guards, he eventually finds himself face to face with prison guard head Hans Grosse.
  • In the second episode, "Operation: Eisenfaust", B.J. finds out that the operation is real, and that Nazis are creating an army of undead mutants in Castle Hollehammer. B.J. enters the castle and confronts the mad scientist Dr. Schabbs, creator of the mutants. His defeat signals the end of this biological war.
  • "Die, Führer, Die!" is, chronologically, the final episode. Fighting through Nazi soldiers, and attacking the bunker under the Reichstag, he finds himself up against Adolf Hitler, who is equipped with a robotic suit and four chainguns.

The Nocturnal Missions form a prequel storyline, focusing on German plans for chemical warfare (Giftkrieg). Like the original episodes, each episode contains ten levels, bringing the game to a total of 60 missions:

  • "A Dark Secret" deals with the initial pursuit of the scientist responsible for developing the weaponry; B.J.'s task is to enter the weapons research facility and hunt down another mad scientist, Dr. Otto Giftmacher (Poisonmaker).
  • "Trail of the Madman" takes place in Castle Erlangen. B.J.'s goal is to find the maps and plans of the chemical war, guarded by Gretel Grosse, Hans' sister.
  • The story comes to a close in "Confrontation", set in Castle Offenbach. The final battle is fought between B.J. and the leader of the chemical war initiative, General Fettgesicht (Fatface).

Despite the historical setting, and the presence of Hitler as an episode boss, the game bears no resemblance to any actual Nazi plans or structures. Indeed, many of the level designs are highly fanciful; at least three levels heavily feature swastika-shaped room layouts and maps, going as far as having one level (episode 6, map 3) built entirely of a tessellation of them (see the controversy section).

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