Other Versions of Wine
The core Wine development aims at a correct implementation of the Windows API as a whole and has sometimes lagged in some areas of compatibility with certain applications. Direct3D, for example, remained unimplemented until 1998, although newer releases have had an increasingly complete implementation.
CodeWeavers markets CrossOver specifically for running Microsoft Office and other major Windows applications, including some games. CodeWeavers employs Alexandre Julliard to work on Wine and contributes most of its code to the Wine project under the LGPL. CodeWeavers also released a new version called Crossover Mac for Intel-based Apple Macintosh computers on 10 January 2007.
CrossOver includes now the functionality of both the CrossOver Games and CrossOver Pro lines therefore CrossOver Games and CrossOver Pro are no longer available as single products.
CrossOver Games was optimized for running Windows video games. Unlike CrossOver, it didn't focus on providing the most stable version of Wine. Instead, experimental features are provided to support newer games.
TransGaming Technologies produced the proprietary Cedega software. Formerly known as WineX, Cedega represented a fork from the last MIT-licensed version of Wine in 2002. Much like Crossover Games, TransGaming's Cedega was targeted towards running Windows video games. On 7 January 2011, TransGaming Technologies announced continued development of Cedega Technology under the GameTree Developer Program. TransGaming Technologies allowed members to keep using their Cedega ID and password until 28 February 2011.
TransGaming has also produced Cider, a library for Apple–Intel architecture Macintoshes. Instead of being an end-user product, Cider (like Winelib) is a wrapper allowing developers to adapt their games to run natively on Intel Mac OS X without any changes in source code.
The Russian company Etersoft has been developing a proprietary version of Wine since 2006. WINE@Etersoft supports popular Russian applications (for example, 1C:Enterprise by 1C Company). For 2010, Etersoft was going to issue WINE@Etersoft CAD, which is oriented towards CAD systems such as AutoCAD, Bricscad, and Compass-3D.
Other projects using Wine source code include:
- ReactOS, a project to write an operating system compatible with Windows NT versions 5.x and up (which includes Windows 2000 and its successors) down to the device driver level. ReactOS uses Wine source code considerably, but because of architectural differences, ReactOS code (such as dlls written specifically for it, like ntdll, user32, kernel32, gdi32, and advapi) is not generally reused in Wine. In July 2009, Aleksey Bragin, the ReactOS project lead, started a new ReactOS branch called Arwinss, and it was officially announced in January 2010. Arwinss is an alternative implementation of the core Win32 components, and uses mostly unchanged versions of Wine's user32.dll and gdi32.dll.
- Linux Unified Kernel, a project intended to be binary-compatible with application software and device drivers made for Microsoft Windows and Linux. This kernel imports all the key features of the Windows operating system kernel into the Linux kernel to support both Linux and Windows applications and device drivers.
- Darwine, a port of the Wine libraries to Darwin and Mac OS X. Kronenberg.org stated "As some might have read on Wine-Devel, Darwine is dead for good. The OS X port of Wine formerly known as Darwine is now Wine." Kronenberg continues work on an Intel Mac version called Winebottler
- Wineskin, an open source Wine GUI configuration manager for Mac OS X. Wineskin creates a wrapper around Wine in the form of a normal Mac Application. The wrapper can also be used to make a distributable “port” of software.
- Odin, a project to run Win32 binaries on OS/2 or convert them to OS/2 native format. The project also provides the Odin32 API to compile Win32 programs for OS/2.
- E/OS, a project attempting to allow any program designed for any operating system to be run without the need to actually install any other operating system.
- Rewind, a defunct MIT-licensed fork of the last MIT-licensed version of Wine.
- Parallels Desktop 3 for Mac, a proprietary product that uses some Wine code for its DirectX handling.
- VirtualBox v3.x, a virtual machine that uses some Wine code for its Direct3D handling.
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