Wasteland (video Game) - Reception

Reception

Computer Gaming World awarded Wasteland the Adventure Game of the Year award in 1988. Their review cited "its ease of play, richness of plot, problem solving requirements, skill and task system, and graphic display" as elements of its excellence. In 1992, Computer Gaming World wrote that this "classic mix of combat and problem-solving" was the favorite of the magazine's readers in 1988, adding, "the way in which Wasteland's NPCs related to the player characters, the questions of dealing with moral dillemas, and the treatment of skills set this game apart." In 1996, Computer Gaming World ranked it as the ninth best PC video game of all time for introducing the concept of the player's party "acting like the 'real' people."

In 2000, Wasteland was ranked as the 24th top PC game of all time by IGN, called "one of the best RPGs to ever grace the PC" and "a truly innovative RPG for its time." According to a retrospective review by Eurogamer in 2012, "even now, it offers a unique RPG world and experience ... a whole fallen civilisation full of puzzles and characters and things to twiddle with, all magically crammed into less than a megabyte of space." According to an IGN retrospective article that same year, "time has not been kind to Wasteland, but its core concepts stand firm."

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