Unreal
"Warp Zone" is also a term used in Unreal engine mapping (level design). A Warp Zone in this sense is a method of (somewhat) seamlessly connecting two parts of a level that are not normally connected.
Imagine two rooms, separated by empty space, with no hallway in between. Placing a doorway shape on the east wall of one room and another on the west wall of the other room, then set the doorways up as a warp zone, the player could see, move, and shoot through the doorways as if the rooms were physically right next to one another, with a real doorway in between.
Aside from making it easier to create a level in sections, this enables the level designer to do some interesting tricks with space, such as creating containers that appear bigger on the inside than the outside (à la TARDIS), or a doorway on one side of a room that leads to one on the other side of the same room.
Read more about this topic: Warp Zone
Famous quotes containing the word unreal:
“A scholar, in his Segmenta, left a note,
As follows, The Ruler of Reality,
If more unreal than New Haven, is not
A real ruler, but rules what is unreal.”
—Wallace Stevens (18791955)
“The unreal is natural, so natural that it makes of unreality the most natural of anything natural. That is what America does, and that is what America is.”
—Gertrude Stein (18741946)
“In the one instance, the dreamer ... loses sight of this object in a wilderness of deductions and suggestions ... until ... he finds the incitamentum, or first cause of his musings,... forgotten. In my case, the primary object was invariably frivolous, although assuming, through the medium of my distempered vision, a refracted and unreal importance.”
—Edgar Allan Poe (18091849)