Plot
One day, Wario is asleep, then his bubble pops and he awakes. He picks up his Game Boy Advance. While playing with his Game Boy Advance, Wario becomes frustrated with a particularly hard game on it and throws the system at a wall, causing it to hit him on the head. After his temporary rage, he notices his GBA is broken. He requests Dr. Crygor's help in mending it. Crygor, however, places it in his new invention, the Gravitator, which spits out dozens of buttonless objects similar in form factor to a Game Boy Advance. It transpires that in order to play, the device must be physically moved. Mona and 9-Volt arrive and toy with these new units, enjoying themselves. Wario, taking note of their reaction, decides to take advantage of these motion-sensing abilities as a selling point, and recruits his friends to design Microgames based on this concept.
Read more about this topic: WarioWare: Twisted!
Famous quotes containing the word plot:
“The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobodys previous information could afford the remotest glimmering of what would ever come of it.”
—Charles Dickens (18121870)
“Morality for the novelist is expressed not so much in the choice of subject matter as in the plot of the narrative, which is perhaps why in our morally bewildered time novelists have often been timid about plot.”
—Jane Rule (b. 1931)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)