Warhammer Quest - The Game

The Game

Mainly written by Andy Jones, Warhammer Quest utilized a set of simple game mechanics to simulate the Warriors actions as they explored and fought through the dungeons of the Old World. The game put a strong emphasis on co-operative and thoughtful play by the players in order to survive against the myriad monsters they would inevitably face.

Primarily designed for four players the original game continued the tradition of Heroquest by supplying a Barbarian, Wizard, Dwarf & Elf as its main Warriors. The game was known for its difficulty, particularly to starting parties, as well as the use of an innovative card-based mechanic to generate the dungeon, monsters & other events, as well as treasure.

The boxed game itself is considered by many hobbyists who remember it to be one of Games Workshop’s best releases. The boxed set contained no less than three books (the Rulebook, Adventure Book & Roleplay Book) a complete set of well-illustrated Dungeon Floor Plans, as well as over 90 miniatures, 10 plastic doorways, a set of 50 ‘Adventure Record Sheets’ where players could keep details about their Warrior, and numerous counters and tokens as game play aids, as well as dice.

The game did utilize almost a full range of monsters that were available through Games Workshop’s Warhammer Fantasy range. It was designed so that players could use their range of Warhammer miniatures (if they had them) to represent their monsters.

Games Workshop stopped producing Warhammer Quest in 1998.

Read more about this topic:  Warhammer Quest

Famous quotes containing the word game:

    The first requirement of politics is not intellect or stamina but patience. Politics is a very long run game and the tortoise will usually beat the hare.
    John Major (b. 1943)

    The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TV’s ersatz battles is not the same thing at all. Children act out their emotions, they don’t talk them out and they don’t watch them out. Their imagination and their muscles need each other.
    Leontine Young (20th century)