Video Games
A Wacky Races video game was produced in 1992 for the NES, IBM PC, ZX Spectrum and Commodore 64 in which the player took the role of Muttley, sent on missions from Dick Dastardly to defeat the other racers. A Mega Drive/Sega Genesis game was also developed, but cancelled before release.
A Wacky Races game was released for the Sega Dreamcast in 2000. This game featured all the characters from the series playable with their vehicles. This game had a variety of modes such as Arcade Mode, Adventure mode, and Battle Arena. This game allowed multi-player for up to four people. Voices for the video games' renditions of the characters included Jim Cummings as Dick Dastardly, Clyde, Private Meekly, Big Gruesome, Rock Slag, and Gravel Slag; Billy West as Muttley and Little Gruesome, Janet Waldo reprising her TV role as Penelope Pitstop, John Stephenson reprising his TV role as Luke, Scott Innes as Professor Pat Pending, Gregg Berger as the narrator, and the late Greg Burson as the Red Max, Sergeant Blast, Peter Perfect and Rufus Ruffcut. An expanded version of the game entitled Wacky Races Starring Dastardly and Muttley was later released on the PlayStation 2.
Later in 2007, another game called Wacky Races: Mad Motors for the PlayStation 2 was released by Blast on June 12. A new video game for the Wii and Nintendo DS consoles titled Wacky Races: Crash and Dash was released on June 27, 2008. This game was developed by Eidos.
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Famous quotes related to video games:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)