Gameplay
The main focus of Voyage is puzzle-solving. The player can move by clicking, and can swivel the camera 360 degrees. There are several types of puzzle in Voyage including those involving native plant life on the moon, mechanical puzzles, audio puzzles, and mathematical puzzles. Many of these puzzles require the player to decipher and use the native language of the moon.
Voyage features two unique dexterity minigames. Using a low-gravity setting, the first minigame requires the player to collect floating bubbles in a can, and the second requires the player to execute large jumps across the surface of the moon. These two minigames form only a minor part of the game. The game also has several timed sequences requiring the player to complete puzzles under a time limit. The consequence of failing a puzzle of this sort is death, after which the player is able to return and replay the puzzle. Players can also be killed as the result of taking incorrect actions related to the game's story.
A critical aspect of gameplay in Voyage is the inventory system, which allows the player to pick up and keep dozens of different items. However, the maximum quantity of a given item that the player may keep in his inventory at any one time is three. One of the main uses of the inventory is to combine items together to make new items. This process of breaking and reforming items in the inventory comprises a large portion of the puzzle aspect of the game. The inventory can also be used to create meals which the player can consume; this ability plays a major role in several puzzles. Another use of the inventory is to create hybrid lunar plants, which play a critical role in the earlier puzzles of the game.
Read more about this topic: Voyage: Inspired By Jules Verne