Virtual World - Future

Future

According to K Zero, a virtual world consultancy service, there are over 1 billion (1,009,000,000) people worldwide registered in virtual worlds today.

"Things change and develop so fast," Nergiz Kern, an English language educator inside Second Life, told IOL. "But I think virtual worlds will become as normal as the internet is now. Most people who are online will have an avatar and use VW for all kinds of activities from meeting and chatting with friends to learning and doing business."

Wasko, Teigland, Leidner, & Jarvenpaa question how virtual worlds will affect our traditional economic and governance models and argue that firms, governments and leaders should pay attention to their development as they may lead to a "mobility" of labor that may impact national and organizational competitiveness in a way similar to the way that first the mobility of goods and then the mobility of labor impacted competitiveness.

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