Virtual Finite-state Machine - Actions

Actions

A variable in the VFSM environment may be activated by actions - in such a case it is an output variable. For instance, a digital output has two actions: True and False. A numerical (analog) output variable has an action: Set. A timer which is both: an input and output variable can be triggered by actions like: Start, Stop or Reset.

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    “There is a Book
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    “From a purely external point of view there is no will; and to find will in any phenomenon requires a certain empathy; we observe a man’s actions and place ourselves partly but not wholly in his position; or we act, and place ourselves partly in the position of an outsider.”
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