Control
Virtual Console games can be played using the different controllers. The Wii Remote itself (turned on its side) can be used for NES, Sega Master System, TurboGrafx-16, and some Sega Mega Drive/Genesis and Neo Geo games. The original and the pro versions of Classic Controller (sold separately from the console) can be used for all Virtual Console games. The controllers from the Nintendo GameCube can also be used for all games on the Virtual Console, except for some TurboGrafx-16 games. As a result of this, the wireless GameCube controller (the WaveBird) has seen increased popularity.
All Virtual Console games have their buttons mapped to the respective buttons on the controllers, however, in certain circumstances users can use X and Y instead of A and B, if the original controller does not have X and Y buttons (for example the NES). In certain titles, such as Nintendo 64 games, there may be specific controls tailored to the Classic Controller or GameCube Controller. Nintendo 64 titles that originally provided force feedback via the Nintendo 64 controller's Rumble Pak peripheral however, are not supported by the built-in "Rumble" feature of the GameCube controller despite its capability of doing so.
The button mapping has become the cause of problem and concern, however. The button mapping is rigid and is not customizable. Because of this, many games are difficult to play. All Neo Geo fighting games have very awkward control schemes and glitches when changed to GameCube controllers. Nintendo has acknowledged this issue but has not put any efforts towards fixing it.
With the release of Bomberman '93, it was revealed that TurboGrafx-16 games can support full 5 player games. Since a single Wii can only have four Wii Remotes and four GameCube Controllers connected at the same time, a combination of the two is needed for 5 player games.
Wii Remote | Classic Controller (Original and Pro) | GameCube Controller | |
---|---|---|---|
NES/Family Computer | Y | Y | Y |
Super NES/Super Famicom | N | Y | Y |
Nintendo 64 | N | Y | Y |
Sega Master System | Y | Y | Y |
Mega Drive/Genesis | Some | Y | Y |
TurboGrafx-16/PC Engine | Y | Y | Some |
Neo Geo | Some | Y | Y |
Commodore 64 | Y | Y | Y |
MSX | Y | Y | Y |
Virtual Console Arcade | Y | Y | Y |
MSX games also support USB keyboards, as the original system featured their input. However, Commodore 64 titles use a pop-up "virtual" keyboard, which can be toggled on and off by pressing the "1" button on the Wii Remote, and only then to set up the game (i.e. not for input during gameplay).
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